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Exploring Programing with graphics

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Exploring Programing with graphics

The course in intended for student with little or no prior programming experience and need a one semester experience with programming. The course will use graphics to present and study the traditional programming constructs and the fundamental algorithms typically found in a first course in programming. The course will develop these skills through assignments that have a graphical component using a graphical extension of Java. The assignments will vary from whimsical to the animation of time-series data from the student¿s area of study or research in a meaningful way. Types, variables, control, user input, arrays and files will play a major part of the programming assignments.. Students will use some of the traditional Java classes ( e.g. String ) as well as define and instantiate objects of their own classes. Students will be exposed to the binary and hex number systems and recursion. Exploring Programing with graphics

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http://www.andrew.cmu.edu/user/julianad/portfolio.htmlhttp://www.andrew.cmu.edu/course/15-102/
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